 a
b
c
-
cadence
-
camera
blows it up. Simple, simple, simple.
-
caricature
-
casting
-
caught doing
-
causes
comes from the characters emotion and objective.
-
center of character
is life
activity: hooker is pelvis, accountant is head, boxer is hands.
-
center of focus
-
change
surprise, great enemy is
monotony. Keep inventing.
-
change emotion & objective
-
character
-
chocolate
cake
-
clean
-
clichés
-
choices
of actors: what will make this interesting to the audience?
-
choreograph
each bit, perfect physical
stuff.
-
choosing objective
that work.
-
circumstances
around scene.
-
clarity
of words, that is what writers want.
-
classical
-
classicial play
vs. everyday reality
-
Classic Tragedy
- Exalted people in tragic situations, all central characters
die/destroyed in the end.
-
clock
in head
- How long can it hold? Something's are worth 20 seconds, 5 seconds, etc.
-
coiled
snake
is more frightening than one sprung.
-
cold reading
-
color
is looking for every possibility of change.
-
combat
in every scene.
-
comedians and
comics
- A comedian stays in the four walls.
-
Comedy
- A normal view of people in comedic
situations.
-
comedy clock
is to know how long to hold.
-
comedy beat
- The track has to be continuous until the beat before the joke.
-
Comedy of Manners
- Heightened people in heightened
comedic situations, based on one segment of society.
-
comedy is
an exact science, you must learn the science -
Technically
comedy is a science.
-
compassion
-
complexity
-
concentration
- Concentrate on your
character's objective.
-
condition reflex
= Teach your
body.
-
conflict
- Scene isn't worth anything unless there is conflict.
-
confrontation
- plays
and films are not conversation but confrontation.
-
conscious is our resource
-
consistent
to style.
-
content of scene
- Fill each moment with content.
-
contest
- Audience watches what is the contest.
-
continuous track
until the beat before the
joke.
-
control an audience
-
controlled
obsession - Acting is a
controlled
obsession.
-
conversation
is not a scene.
-
coping in scene
-
costume plays
must have excellent posture.
-
counter point
in Comedy.
-
create people
-
creature
-
creditability
- Not reality, but creditability.
-
crew
know a lot about acting.
-
crippled
-
crutch
-
crying
out of a real problem, don't do clown crying.
-
cues
- Don't wait for cues, there are no cues.
d
e
f
-
face
- It's all about the human face.
-
falls and stunts
- Planning falls and stunts.
-
Fantasy
- Real and unreal people in fantastic
situations.
-
Farce
-
Heightened people in heightened comedic situations.
-
feel,
objective and not too much legs.
-
feel,
think, do technique.
-
feel: emotion,
do objective. Let talent take over. Less the better.
-
feelings
- Imagining things and have them happen in your feelings.
-
fill the space
- You are not in a temple, you have to be
entertaining, larger than life, occupy the space.
-
films
tell story
-
find a scene
-
find
the emotion
-
find the words
-
five senses
- hear, sight,
smell, taste and touch.
-
floor plan
- Draw sketch of floor plan.
-
focus
on your objective.
-
focus of
scene
-
foil
-
foreplay
- The whole thing is foreplay, just maybe, not yes.
-
four pillars
of acting - style, emotion,
objective and sense memory.
-
fourth wall
-
frame the joke
is
high energy. It has nothing to do with normal behavior.
-
frighten an
audience
-
funny
- You can do funny things as long as you
suffer. Audience says I've been there and laugh.
-
funny
man, clown and comic
- Who is the funny person?
-
furniture
- Give yourself furniture. Have a playing area, so you don't box
yourself in.
g
h
i
-
iambic
pentameter
-
idea
- Speak from one idea to the next.
-
ideal image
of the character.
-
identification of
audience
- Must be human beings that audience sympathize with.
-
illusion
- You are in the business of creating illusion, so it's behavior
more than what you say.
-
image
- Create images for audience.
-
imaginary
-
imaginary world
- One of the first things you must learn is getting into imaginary
world.
-
imagination
- Use your imagination:
Tell a whole scene without talk. Leave something for the audience's imagination.
-
impulses
- Do acting all on impulse.
-
indicating
-
Don't indicate.
Whatever you are doing, do it. Looking out
window, then look.
-
individual self
- How to
make that individual self? Your personal characters attitude
toward others.
-
inner ear
-
insanity
- Dim mind (objective) + alternate 2 emotions = insane.
-
insecurity of actor
- Don't do
things under insecurity, audience is not interested in actor.
-
inside your head
-
instant action
-
instinct
-
intellectually
- Keen
intelligent is an impediment to acting.
-
intent
- The objective is the conscious intent of the character.
-
intention of
author
- Serve the authors intention.
-
internal acting
-
interpretation
- Writer give actors something to interpret.
-
inventive
- Change and surprise the audience, great enemy is monotony. Keep
inventing.
j
-
jet-black water
- How to
relax. Close eyes, think of jet-black water, open and keep that
imagination.
-
job
- Your job is to play your character.
-
job on sitcom
-
joke - When you have a joke sell it in
neon lights.
-
juggle three
things-Learn how to juggle three things: feel, objective and
wire.
-
just do it
- Don't have a picture of it in your head, just do it.
-
just feel, don't think
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
"Be delighted: you're learning your art." Don
Richarson's Book Subject
Outline
"In the end, it can't
look like acting." |